Release 1.2.1
gml-raptor » Devlog
This release contains many bug fixes and a series of new features/functions.
A note about the *-update.yymps
This release contains changes in the Game_Configuration
script and introduces a new MessageBox_Configuration
script. Both are contained in the update.yymps
, so take care before importing the update to your project:
- First, rename your local
Game_Configuration
to something else - Import the package
- Transfer your modifications from your copy to the new
Game_Configuration
Main topics
- MessageBox functions got a big overhaul with many positioning bug fixes and UI Layer fixes.
- A new script
MessageBox_Configuration
lets you define the objects to use when displaying aMessageBox
, without forcing you to subclass theMessageBoxWindow
object. - Camera Animations - They have been around already in 1.0, but were undocumented. I included them in the wiki and also reworked part of the code.
- UI Controls - Draw_GUI vs Draw - The HTML5 positioning bug could be found and is now fixed
- Animation - New methods (scaleDistance/Target), a
run_ex
option for exclusive animations (stops all other animations on this object before starting) and a generally newrun_delayed
mechanism is now available. Please look at the roadmap and the items there for more details
Here is the full list – you can open these items and see what this all means by looking at the public roadmap of raptor.
I hope you like the release!
Enjoy!
Yours, Gris
Files
gml-raptor-update-1.2.1.yymps 602 kB
Jul 21, 2022
gml-raptor-project-template-1.2.1.zip 467 kB
Jul 21, 2022
gml-raptor-full-1.2.1.yymps 628 kB
Jul 21, 2022
gml-raptor
GameMaker Evolved
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