Release 1.5


Bugfixes and a new EmitterObject

View the release at github

Release 1.5 brings two bug fixes and a brand new particle emitter object, which can be set to be “attached” to any other game object. It will then follow this object without any additional effort in code.

Bugs

  • LG random pick always returns the same values due to caching. This has been fixed, you receive a different value each time now.
  • Some of the _target functions in the Animation class did not record the starting position/rotation/scale correctly. They all now work as intended.

New object: ParticleEmitter

Good usage examples for this are: trails / beams (like the thrust flame of a space ship) or a torch flame effect that shall follow the torch held by the player character. Anything that moves.

As always, here’s the view from the public road map for this release: image

Have fun!

Cheers,
Gris

Files

gml-raptor-demo.zip Play in browser
Aug 26, 2022

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